A free and open source multiplayer physics sandbox I developed using Godot. Players can build custom maps, vehicles, and contraptions and share them with each other. Supports various gamemodes with a host of items and weapons.
You can download a copy here. It's free and supported on Linux, macOS and Windows. The official server is usually up and open to join, unless there's testing or maintenance going on.
View the GitHub repository here.
Hunting down some players with the missile item.
The player has a wide moveset, including rolling, high jumps, slides, etc.
Riding into battle atop a vehicle driven by a teammate.
Individual project for Carleton University BIT2008. Used Django, Python, HTML, CSS and JS to create a full stack web database where users can upload & download worlds, register and login, etc.
View the GitHub repository here.
Environments and vehicles created in Blender & Substance Painter.
Some cover art and concept logo designs that I have created for Tzavelas.
Hi, I'm Caelan. I'm a computer graphics artist and software developer interested in game dev & web, character & environment design, hard-surface modeling, and other fields. I'm currently studying at Carleton University in Ottawa. Lover of dogs, cars, animation, and software.
I'm open to emails, so feel free to reach out: caelan.douglas (at) outlook.com
Or take a look at my BlenderArtists or GitHub.
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